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How to Configure Minecraft World Generation to Prevent Lag

How to Configure Minecraft World Generation to Prevent Lag

Minecraft

December 6, 2025
5 minutes of reading

This guide shows you exactly, step by step, how to configure world generation so that:

  • your server does NOT generate chunks during gameplay,
  • players do not cause freezes while exploring,
  • TPS stays stable,
  • CPU, RAM, and disk are not overloaded.

1. Why World Generation Causes Lag

The biggest lag sources related to world generation:

  • generating new chunks while players are online,
  • fast elytra flying,
  • random teleports (/rtp),
  • exploration-heavy gameplay.

Every new chunk causes:

  • high CPU usage,
  • heavy disk I/O,
  • increased RAM usage,
  • TPS drops.

If your world is not pre-generated, lag is guaranteed on active servers.

2. Requirements

Make sure that:

  • your server runs on Paper, Spigot, or Purpur,
  • you have access to:
    • /plugins
    • /server.properties,
  • you can restart the server,
  • you have several GB of free disk space.

3. Base World Settings Before First Start

3.1 Edit server.properties

Open:

server.properties

Set:

level-name=world
generate-structures=true
generate-structures=true
level-type=default

For SkyBlock / OneBlock servers:

generate-structures=false

Save the file and start the server once so the world is created.

Then:

  • stop the server.

4. The Most Important Step - Chunk Pre-Generation

Without pre-generating chunks, your server will lag under load.

4.1 Install a Pre-Generation Plugin

Recommended plugins:

  • Chunky
  • WorldBorder

Example using Chunky:

  1. Upload Chunky.jar to"
/plugins
  1. Start the server.
  2. Verify:
/chunky

4.2 Set World Size

Recommended production values:

  • small server: 3000–5000 blocks
  • medium server: 6000–8000 blocks
  • large server: 10,000+ blocks

Example for 8000 blocks:

/chunky world border 8000

4.3 Start Pre-Generation

/chunky world start

During pre-generation:

  • TPS may drop,
  • CPU usage will be high,
  • no players should be online.

Check progress:

/chunky world progress

After completion:

/chunky world pause

Repeat for:

world_nether
world_the_end

5. Block Further World Expansion

After pre-generation, prevent new chunk creation.

5.1 Enforce a World Border

Using WorldBorder:

/wb set 8000
/wb shape square
/wb fill

This ensures:

  • players cannot leave the generated area,
  • no new chunks will be created.

6. Paper World Optimization Settings

Open:

/config/paper-world-defaults.yml

Set:

max-auto-save-chunks-per-tick: 8
prevent-moving-into-unloaded-chunks: true
delay-chunk-unloads-by: 10s

Effect:

  • reduced disk spikes,
  • smoother teleports,
  • better RAM management.

7. Structure Generation Optimization

Inside the same file:

generate-structures: true

For very weak machines, you may disable:

generate-structures: false

This reduces CPU load during generation at the cost of world features.

8. Nether and End Optimization

The Nether is much heavier to generate than the overworld.

Always:

  • set a smaller border,
  • pre-generate separately.

Example:

/chunky world_nether border 4000
/chunky world_nether start

Same for:

world_the_end

9. View Distance and Simulation Distance

In server.properties:

view-distance=6
simulation-distance=4

Avoid:

  • view-distance above 10,
  • simulation-distance above 6,

unless you run extremely powerful hardware.

10. Common Mistakes That Destroy Performance

❌ No chunk pre-generation
/rtp without a world border
❌ Elytra on a fresh world
❌ view-distance set to 12-16
❌ No world size limit
❌ Generating overworld, nether, and end at the same time

11. How to Check If World Generation Still Causes Lag

Use:

/tps

If TPS drops:

  • during fast travel,
  • during teleports,

then:

  • the world is not fully generated,
  • or players are leaving the border.

Check:

/chunky world progress

12. When You Should NOT Use a Large Map

Avoid 10,000+ borders if:

  • you have less than 8 GB RAM,
  • you use HDD instead of SSD/NVMe,
  • your CPU is below 3.5 GHz,
  • your server heavily uses random teleports.

Large worlds = massive disk I/O = long-term lag.

13. Safe Production Preset (Recommended)

For most servers:

  • World Border: 6000-8000
  • Chunk Pre-Generation: ENABLED
  • view-distance: 6
  • simulation-distance: 4
  • Nether & End: separately pre-generated
  • Elytra: enabled only after pre-generation

This is the best balance between performance and playable size.

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